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The DC should be the same as the breath weapon DC for the white dragon. A creature that hears the sounds can tell they are imitations with a successful DC 19 Wisdom (Insight) check. Tongue of Dragons. An air elemental is a funneling cloud of whirling air with a vague semblance of a face. These apparitions materialize and attack one creature that the dragon can see within 60 feet of it. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Hit: 10 (2d10 +3) slashing damage. This curse grows more powerful as they age progressing from simply making the victors nauseatingly sick, to completely annihilating all life within a certain radius. Wing Attack (Costs 2 Actions). Indeed, it is commonly stated that there are two broad categories in which dragons fall into: Chromatic and Metallic. New Trait: Rage (1/Day). Animals (other than insects) will not reside or willingly approach within 6 miles of a fang dragon's lair. one target. Hit:19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage. The dragon can then fly up to half its flying speed. The dragon can then fly up to half its flying speed. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit:17 (2d8 + 8) bludgeoning damage. Why spoil a perfectly good legend about your own magical power? The dragon is a 16th-level spellcaster. Hit:20 (2d10 + 9) piercing damage. Untraceable. Wisdom (Insight) checks made to ascertain the sphinxs intentions or sincerity have disadvantage. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hex dragons hoard the weird magic items they gain, create, or steal over the years and covet them with great intensity. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Many scholars from years gone by used to claim that dragons had twelve distinct stages of life. Each creature that has been targeted must make a DC 15 Strength saving throw, taking 45 (13d6) force damage on a failed save, or half as much on a successful one. Hit 16 (2d8 +7) bludgeoning damage. Younger hex dragons lair in large huts constructed by charmed or otherwise coerced servants far out in the wilderness, lavishly furnished despite their isolated locales and decorated with death imagery. False Appearance. Bite. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. It may not display this or other websites correctly. On a failed save, the creature cant use reactions, its speed is halved, and it cant make more than one attack on its turn. The dragon exhales an icy blast in a 90-foot cone. The dragon spins and thrashes out with its tail. Upon death, the dragon unleashes a curse. Few of their pawns survive such encounters and fewer still ever suspect a dragon was behind their dark bargains. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. (Costs 2 Actions) The greatwyrm bristles with spikes, and launches them in all directions. Claw. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. The dragons, for their part, remain notoriously cryptic and tight lipped with the shorter-lived races. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Lightning Breath. The dragon exhales paralyzing gas in a 60-foot cone. In addition, the creature can use either an action or a bonus action on its turn, but not both. Their eyes reflect the colors of the sky: pale blue at birth, turning to azure by youth, then deep purple, and finally a dark midnight blue flecked with silver starlight. Ancient Adamantine Dragon: View Copy 1207994: Slovurn Scout: View Copy 1207610: Ancient Minotaur: CR 10: View Copy . If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Tracking it there is impossible except by magical means. Hit:15 (2d6 + 8) slashing damage. Monstrous Compendium Vol 3: Minecraft Creatures. Melee Weapon Attack:+12 to hit, reach 5 ft., one target. These tribes teach that skill in the hunt and abject ferocity are in themselves a means to an end. Hit:6 (1d8 + 2) slashing damage. Hit:6 (1d6 + 3) bludgeoning damage. Or, if you're interested in exploring the vast number of planes throughout the universe, you'll be excited to find a new list of Planar dragons, with at least one for each plane. While in the depths of their rages, they are even known to toy with the last of their quarry before delivering the final blow. If someone is foolish enough to slay a hex dragon, the dragon reflexively unleashes one final curse upon all nearby parties. Multiattack. At 7th level the bond you share with your drake intensifies, protecting you and stoking the drakes fury. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the dragons Frightful Presence for the next 24 hours. Some have found it strange, however, that the supposed creators of arcane magic, the first teachers of mystical lore are only initiates at its use. Fire Breath. Second Roar. These stages are Wyrmling, Young, Adult, and Ancient. Wing Attack (Costs 2 Actions). Hit: 11 (2d6 + 4) slashing damage. Fire Breath (Recharge 56). Tail Sweep (Costs 2 Actions). Melee Weapon Attack:+15 to hit, reach 15 ft., one target. If the target is prone, the allosaurus can make one bite attack against it as a bonus action. A full conversion with all 5e ages, descriptors, and lair actions extrapolated from previous publications and updated for the current edition. The following option is available to a sorcerer, in addition to those offered in the Player's Handbook, and Xanthar's Guide to Everything. Good times! Hit:5 (1d6 + 2) bludgeoning damage. Thrill of the Hunt. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Frightful Presence. Bite. Frightful Presence. Notify administrators if there is objectionable content in this page. Hit: 12 (2d8 +3) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. Each creature in that area must succeed on a DC 22 Constitution saving throw. The drake grows to Medium size. Legendary Resistance (3/Day). Nothing I say here is meant to curtail your creativity. It can move through a space as narrow as 1 inch wide without squeezing. Tome dragons are more social than other dragon species, and many have been known to lair with others of their kind. Speed40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. The dragon exhales acid in a 60-foot line that is 5 feet wide. Consultant. Melee Weapon Attack:+14 to hit, reach 10 ft., one target. Link to to the Homebrewery is HERE. To atone for my wrongdoings against it, I now struggle to pick up a weapon and use it against any creature.". Melee Weapon Attack:+16 to hit, reach 20 ft., one target. In my travels I have discovered 15 categories of dragons not including Chromatic and Metallic dragons. Magic Fang. Hit: 23 (2d12 + 10) piercing damage and the target must succeed on a DC 26 Constitution saving throw or its Constitution score is reduced by 1d6. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after its Unyeilding Rage activates. Many of these Dragons, especially the true dragons, are ideal for use near the end of campaigns. Tome dragons are guardians and gatherers of lore. Please enable JavaScript to get the best experience from this site. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage. Acid Breath (Recharge 56). The dragon can then fly up to half its flying speed. Choose acid, cold, fire, lightning, or poison damage (your choice doesnt have to match your drakes Draconic Essence). Nonmagical fire within two miles of the tome dragon's lair automatically extinguishes after five minutes. Dragon Fang. On a failed save, the creature is pushed 60 feet away from the dragon. Claw. Each creature within 20 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 20 (2d10 + 9) bludgeoning or slashing damage and be knocked prone. A tremor shakes the lair in a 60-foot radius around the dragon. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. Repulsion Breath. Bite. Creative Commons Attribution-ShareAlike 3.0 License. Extraplanar excursions are frequent, especially for the older tome dragons, and the most ancient are known to move about using astral projections more often than with their physical bodies. On a failure, the creature is diseased for 1d4 hours. Many conspire with undead creatures, either as allies or overlords. Saving ThrowsDex +6, Con +13, Wis +8, Cha +10, SkillsHistory +9, Perception +14, Persuasion +10, Stealth +6. This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight, Armor Class14 (natural armor), 11 while prone, Sensesdarkvision 60 ft., tremorsense 60 ft.,passive Perception 11. Fire Breath. Cast a Spell (Costs 3 Actions). All of the pictures have either been published by TSR, Wizards, or a third party. Weakening Breath. Wing Attack (Costs 2 Actions). By way of compensation, half-fang dragons are blessed with long life. Reflexive Resistance. Hit: 6 (2d6 - 1) Slashing damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claw. Append content without editing the whole page source. The dragon beats its wings. The Creature Name makes Number and type of attacks, Ability Description. An ancient Draconic inscription on a standing stone empowered you when you read it aloud. Deadzone. Telekinetic Bludgeon (Recharge 5-6). An item to be held by a Pokemon. Fire Breath (Recharge 56). // ]]>. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. Otherwise, the reduction lasts until the target finishes a short or long rest. In addition, on a failed save, the creature is knocked over and falls prone. Ravenous Onslaught. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. Wing Attack (Costs 2 Actions). Arcane Dragons do not need Somatic or Material components to cast spells instead they cast spells with just the Verbal components. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. Only one legendary action option can be used at a time and only at the end of another creatures turn. Saving ThrowsDex +6, Con +10, Wis +7, Cha +8, SkillsDeception +8, Perception +12, Stealth +6. As with the monsters in the Monster Manual, I've tried to capture the essence of each creature and focus on those traits that make it unique or that encourage DMs to use it. Each creature in that area must make a DC 16 Constituiton saving throw, taking 56 (16d6) poison damage on a failed save, or half as much on a successful one. Your size is Medium. The dragon makes a Wisdom (Perception) check. The rage of the fang dragon flows in your blood. Due to their innate magical ability, love of corruption and grotesque things, and their evil nature, hex dragons are often considered by other dragons to be the equivalent of hags in the dragon world. Young dragonborn grow quickly. View wiki source for this page without editing. Claw. Tome dragons have little desire to possess any item other than books, even coins, precious metals, and shiny jewels hold insignificant value in their eyes. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Hit:19 (2d8 + 10) bludgeoning damage. The status of how many stages of life a dragon goes through has also historically been up for debate. Hit:17 (2d6 + 10) slashing damage. Ranged Weapon Attack:+5 to hit, range 25/50 ft., one target. What they do eat tends to be very plain. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Damage Resistanceslightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious, Sensesdarkvision 60 ft., passive Perception 10. The region containing a legendary fang dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: Jagged Spires. Darkness thrives within 5 miles of the lair. But, this makes it hard to come up with a dragon on the spot, for a particular age category. The dragon exhales gas in a 90-foot cone. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. It then makes three attacks: one with its bite and two with its claws. list source next to name. If it has no spent spell slots of that level or lower, nothing happens. In addition, on a failed save, the creature is knocked over and falls prone. Each creature of the dragons choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. Hit:12 (2d6 + 5) bludgeoning damage. Wing Attack (Costs 2 Actions). You gain resistance to the draconic essence . Acid Spray (Recharge 6). Arcane Hordes. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one. Unyielding Rage (Recharges after a Short or Long Rest). Hunted, with their numbers dwindling, fang dragons detest Tiamat and all her followers, and will attack them on sight. Multiattack. Look up the basic stats on the tables. the dragon spews poisonous bile in a 95-foot line. Brutal and vicious, creatures seeking out fang dragons should do so with extreme caution, as they will not hesitate to wreak havoc on any creature that they deem weaker them themselves and are perceived as a threat or an annoyance. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The dragon beats its wings. Potions, evil spellbooks, and rare herbs can also be found in their horde in addition to the regular stash of gold and jewels. At 3rd level, a barbarian gains the Primal Path feature. The dragon exhales repulsion energy in a 30-foot cone. The dragon exhales fire in a 60-foot cone. In addition, the creature can use either an action or a bonus action on its turn, but not both. Otherwise, the reduction lasts until the target finishes a short or long rest. The strongest of the fang dragons, who have hunted and consumed many other legendary creatures, can undergo a transformation that will make them one of the mightiest hunters that has ever lived. Frightful Presence. The dragon is a 10th-level spellcaster. Hit: 14 (2d10 +3) piercing damage plus 7 (2d6) poison damage. Fang dragons are masters of physical combat, and every part of their body is lethal. The dragon is a 2nd-level spellcaster. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Hit:1 (1d4 1) slashing damage. Small Appetites. It ends early if you are knocked unconscious or if your turn ends and you havent damaged a hostile creature since your last turn or taken damage since then. The dragon beats its wings. As the dragons age, they either enslave a larger workforce to construct even grander palaces (some eventually growing to resemble small cities in the middle of nowhere) or they find large natural caverns underground and have their slaves carve suitably ostentatious frescos and pilasters into the walls. Hit: 18 (2d8 + 9) slashing damage. Bite. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. While the amount of damage remains the same no matter which element is used, the type of damage varies: a blast of air deals thunder damage, earth deals piercing damage, water deals nonlethal bludgeoning damage, and fire deals fire damage. Bite. Hex dragons will often associate with hag covens and work towards mutual goals together. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws. Hit:17 (2d8 + 8) bludgeoning damage. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps. Claw. The truth of the matter reinforces a lesson adventurers have learned and relearned countless times through the ages: do not underestimate dragons. This could not be further from the truth. Fang dragons can also use the variant innate spellcaster rules for dragons presented in the Monster Manual. The dragon exhales fire in an 60-foot line that is 5 feet wide. Melee Weapon Attack:+17 to hit, reach 15 ft., one target. Also included are a half-dragon template for fang dragons, a fang dragonborn ancestry, a fang draconic sorcerer bloodline, and a new primal path based on fang dragons! You studied a dragons scale or claw, or a trinket from a dragons hoard, creating your bond through that tokens lingering draconic magic. It appears in an unoccupied space of your choice within 30 feet of you. The dragon can then fly up to half its flying speed. Bite. Your base walking speed is 30 feet. Teleport (Costs 2 Actions). Tail. Your numbers are better for the adult dragon (DC 19 and 3d6 necrotic damagedamage). They can of course learn new spell lists with time and study, both of which are easy for arcane dragons to come by. Multiattack. Whirlwind(Recharge 46). Arcane dragons prefer magical combat to physical, as their minds are strong, but their bodies are comparatively weak. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Tail. Rage (2/Day). Either way, hex dragon lairs are hellish places filled with strange odors, smoking vats and braziers, pickled specimen jars, and mummified corpses. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 18 (2d10 + 7) bludgeoning or slashing damage and be knocked prone. A tome dragon's breath weapon is weak (compared to other dragons), but very adaptable. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. The dragon makes a Wisdom (Perception) check. [CDATA[ Condition Immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, Sensesblindsight 60 ft. (blind beyond this radius),passive Perception 6. Individually or in small cabals, they search for the source of all magic and develop powers of spellcraft and foresight that rival those of the deities. You learn the Thaumaturgy cantrip, which is a ranger spell for you. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. You can do what you will with these monsters and change their lore to suit your game. Or am I missing something blaringly obvious? Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. Probing Telepathy. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. Retributive Curse (Rot). Melee Weapon Attack: +2, reach 5ft., one target. All of the dragons, excluding the new Tiamat variant, have been previously published by Wizards or TSR. General Wikidot.com documentation and help section. If you want to discuss contents of this page - this is the easiest way to do it. Most fang dragonborn are chaotic neutral. Once they have attained greatwyrm status, fang dragons will actively hunt down agents of Tiamat with fervor. DMs can use these lists, in conjunction with similar information in the Dungeon Master's Guide and other sources, to choose monsters for a particular adventure or campaign. Poison Breath (Recharge 5-6). The aboleth can take 3 legendary actions, choosing from the options below. Heated Weapons. When the half-fang dragon reduces a creature to 0 hit points or scores a critical hit with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack. Also included in this bestiary is a new variant for Tiamat that has not appeared in any previous publication. View and manage file attachments for this page. The dragon can then fly up to half its flying speed. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. The fog otherwise lasts until the dragon uses this lair action again, or the dragon dies. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Cold Breath. The dragon beats its wings. The charmed target is under the aboleths control and cant take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Cold Breath (Recharge 56). The allosaurus is a predator possessing great size, strength, and speed. As a bonus action, the half-fang dragon can enter a rage. The hoard of a fang dragon is similar to other dragon's hoards in that it will contain various riches, due to their inherently greedy nature. Bite. Each creature in that area must make a DC 21 Constituiton saving throw, taking 77 (22d6) poison damage on a failed save, or half as much on a successful one. Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Anaxe beakis a tall flightless bird with strong legs and a heavy, wedge-shaped beak, and a nasty disposition. Yeenoghu causes an iron spike - 5 feet tall and 1 inch in diameter - to burst from the ground at a point he can see within 100 feet of him. Consider how your ranger gained their bond with the drake. But it does (to the best of my knowledge) list the latest source for each dragon. Transmission Control Protocol Flag, jika dirasa tidak diperlukan, maka sebaiknya di block saja karena dikhawatirkan hanya akan menjadi sebab terjadinya kesalahan konfigurasi atau kesalahan-kesalahan lainnya mengingat sifat dasar dari tcp flag rst ini adalah respon atas permintaan pembuatan koneksi. check out the. The dragon makes a tail attack. Melee Weapon Attack: +2, reach 5ft., one target. It is almost guaranteed at least one powerful magic book such as a Manual of Golem Creation, or a Tome of Clear Thought will be hidden somewhere within their horde. The dragon beats its wings. New Action: Bite. Watch headings for an "edit" link when available. The sphinx emits a magical roar. Hit: 11 (2d10 +0) piercing damage plus 4 (1d8 poison damage). The dragon rolls a d8 and regains a spell slot of that level or lower. In addition, its movement speed is halved until it receives magical healing, or finishes a long rest. In this case (CR 12 Fang Dragon), we're looking at a Mature Adult. Hit:17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. The half-fang dragon has the bite of its dragon half. Any dead creature buried in the ground within 5 miles of the lair rises up as an undead after 24 hours. While raging, it gains the following benefits: When the dragon makes a melee weapon attack, it gains a +2 bonus to the damage roll. the cost to increase one points worth goes up every once and a while. Melee Weapon Attack:+15 to hit, reach 10 ft., one target. Spellcasting. Hit:16 (2d8 + 7) bludgeoning damage. Tail. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Claw. Huge Dragon, Chaotic Evil Armor Class 18 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. STR 22 (+6) DEX 10 (+0) CON 22 (+6) INT 8 (-1) WIS 12 (+1) CHA 12 (+1) Saving Throws DEX +5, CON +11, WIS +6, CHA +6 Skills Perception +11, Stealth +5 Damage Immunities Cold Melee Weapon Attack:+17 to hit, reach 20 ft., one target. Paralyzing Breath. An invisible 20 foot radius of antimagic forms centered on a point the dragon can see within 120 feet of it. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The elemental can enter a hostile creatures space and stop there. The disease has no effect for 1 minute and can be removed by any magic that cures disease. The fog spreads around corners, and its area is heavily obscured. Melee Weapon Attack:+14 to hit, reach 15 ft., one target. The aboleth makes one tail attack. If the saving throw is successful, the target takes half the bludgeoning damage and isnt flung away or knocked prone. Hit:19 (2d10 + 8) piercing damage. Each creature of the dragons choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. Pounce. Legendary Resistance (3/Day). Poison Breath (Recharge 5-6). Fang Dragon; Greyhawk Dragon #339; Hawkdragon #101; Hoarder Dragon; Incarnum Dragon; Jabberwock #54; Mist Dragon; Moon Dragon; Night Dragon #74; Paper Dragon; Phase Dragon; . Each creature of the dragons choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. You gain proficiency in the Survival skill if you do not have it already. The most physically terrifying of the dragons, fang dragons are armored with bony plates that rise into projecting spurs at limb joints and end in long, forked tails tipped with a pair of scythe-like bone blades. Frightful Presence. Each creature makes a DC 18 Constitution saving throw. Each creature of the dragons choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. On a failure, the creature is diseased for 1d4 hours. If the greatwyrms Unyielding Rage trait has activated in the last hour, it can use the options below as legendary actions. Melee Weapon Attack: +8 to hit, Reach 5ft., one target. Beak. Look up the CR entry for the appropriate age for the challenge rating. Roll a d4, on a one gravity reverses and pulls everything towards the ceiling, roof, or sky. when given a choice however, they are quite picky - even ritualistic - about their food, some going so far as to only eat specific organs from specific creatures during specific phases of the moon. Hit:17 (2d8 + 8) bludgeoning damage. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the casters spell save DC or fall unconscious for 1 minute. Fire Breath. Upon death, the dragon unleashes a curse. The drake grows to Large size. Rage (3/Day). The spikes remain until the dragon uses this lair action again or the dragon dies. These spells become more powerful as the dragon ages. The Drakewarden Origin table offers examples. The Dragon makes two attacks, one with its bite and one with its claws. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. One of the unwritten rules of Giantitp is that Urpriest is always right. Melee Weapon Attack:+14 to hit, reach 10 ft., one target. [MENTION=15927]ppward[/MENTION] Also was running an adaptation of Night Below for 5e! Each creature in that area must succeed on a DC 18 Constitution saving throw. Entire new ranks of dragons have also been updated into fifth edition. Frightful Presence. Please don't sue me, I am a college student and have no money to take. Wing Attack (Costs 2 Actions). If the dragon fails a saving throw, it can choose to succeed instead. Bite. The region containing a legendary tome dragon's lair is warped by the dragons magic, which creates one or more of the following effects: Spellcasting. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. Each creature that has been targeted must make a DC 13 Strength saving throw, taking 18 (5d6) force damage on a failed save, or half as much on a successful one. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). SkillsDeception +11, Insight +10, Perception +17,Persuasion +11, Stealth +8. Only the most powerful metallic dragons, the golds and the silvers, can, in thousands of years of life, approach the spells some humanoids learn in less than a century. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. Melee Weapon Attack:+12 to hit, reach 15 ft., one target. They have a tendency towards spells which will negate other magics or impede enemy casters. . Ever. Monster Stat Block (2023-05-26) Dungeon Module Generator (2023-05-25) Exotic NPC Generator (2023-05-24) The dragon exhales gas in a 60-foot cone. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Melee Weapon Attack:+15 to hit, reach 20 ft., one target. Roar (3/Day). Resistances. Look up the appropriate attacks for its size in the Monster Manual. Amphibious. The sphinx is a 12th-level spellcaster. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Warhammer. Retributive Curse (Insanity). All creatures within a 60 ft. radius suffer the effects of the Rot retributive curse. Razor sharp stone spikes burst forth from the ground in a 20 foot radius centered on a point the dragon can see within 120 feet of it. The dragon can mimic any sounds it has heard, including voices. Beginning at 18th level, you can channel the dread. Hit: 16 (1d12 + 10) piercing damage. I assume their are many more points to you character that aren't show in the menu. Like most true dragons, hex dragons can eat almost anything. The The dragon can use its Frightful Presence. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the dragons Frightful Presence for the next 24 hours. Check out how this page has evolved in the past. As a bonus action, the dragon can enter a rage. The spell point cost for metamagic options is reduced by half, to a minimum of 1. Large Drake. It explains stat block terminology and gives rules for various monster traits- information that isn't repeated here. Hit:14 (2d6 + 7) slashing damage. You learn to speak, read, and write Draconic or one other language of your choice. The dragon beats its wings. The dragon is an 18th-level spellcaster. Hit: 6 (1d10 - 1) Damage piercing damage plus 3 (1d6) poison damage. This chapter is an addition to the Monster Manual and adopts a similar presentation. Bite. The dragon can't use this lair action again until it has used a different one. The sphere spreads around corners, and its area is lightly obscured. If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 375 hit points, and it regains any expended uses of Legendary Resistance. Wing Attack (Costs 2 Actions). It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. Saving ThrowsDex +9, Con +16, Wis +10, Cha +16, SkillsInsight +10, Perception +17, Persuasion +16, Stealth +9. This guide is intended to be a conversion of various monsters and NPCs in order to facilitate proper campaigns set in the Forgotten Realms. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. Slam. For a better experience, please enable JavaScript in your browser before proceeding. AC. Wing Attack (Costs 2 Actions). The target dies if this reduces its Constitution to 0. Trophies from the dragon's hunts lie mixed in with its hoard. Only one legendary action option can be used at a time and only at the end of another creatures turn. This does not yet list each version/edition of the dragons, nor every source for each. When a fang dragon in polymorphed form mates with another creature, the union sometimes produces half-fang dragon offspring. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon exhales acid in an 90-foot line that is 10 feet wide. The dragon can then fly up to half its flying speed. Hit: 20 (2d12 + 7) piercing damage and the target must succeed on a DC 21 Constitution saving throw or its Constitution score is reduced by 1d3. Spike Storm. Melee Weapon Attack:+16 to hit, reach 10 ft., one target. The dragon beats its wings. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. Page 7 Art: Viking Warrior by Alexander Kharibyn. Melee Weapon Attack:+6 to hit, reach 10 ft., one target. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Melee Weapon Attack:+14 to hit, reach 5 ft., one target. The dragon's melee weapon attacks score a critical hit on a roll of a 19 or 20. Hit:15 (3d6 + 5) bludgeoning damage. Claw Attack. Ever sagacious, tome dragons are prone to great arrogance and hubris - possessing intellects to rival the greatest human sages from infancy, most find it inconceivable that they could be lacking in knowledge or judgment. In olden times, and indeed in more modern studies published by the likes of Mordenkainen, Volothamp Goddarm, and the Wizards on the Coast, true dragons are said to be ancient winged reptiles of terrible power who hoard treasure and have powerful breath weapons. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. However, there are rare outliers who throw in their lot with Bahamut in the war against Tiamat, adopting lawful or good tendencies. Increases the holder's Dragon-type moves by 20%. Slowing Breath. While raging, when you reduce a creature to 0 hit points or score a critical hit with a melee attack on your turn, as a bonus action, you can move up to half your speed and make one melee attack. Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. The dragon's melee weapon attacks score a critical hit on a roll of a 18, 19, or 20. Senses. All of them are grouped under a banner heading, which is also organized alphabetically; for example, the Arcane Dragon section contains stat blocks for Arcane Dragons, which are presented alphabetically within that section. Amphibious. The dragon can mimic any sounds it has heard, including voices. The half-fang dragon's size determines how this action functions. Drakewardens are rangers who use their magical connection with nature to form an enduring bond with a minor dragon, a drake. Hit: 9 (1d12+3) piercing damage and the must succeed on a DC 13 Constitution saving throw or the target's Constitution score is reduced by 1. Indeed, this is not far from the truth. Still other dragonkin, namely Drakes and Dragonets are ideal for use in earlier stages of the campaign and make for interesting encounters and easy boss fights. Each creature in that area must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. Each creature of the dragons choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. Among these dragons and dragonkin include the Rainbow Dragon, Planar Dragons, the Cryoserpent, Epic Dragons, and a plethora of drakes. Hit Damage Damage Type damage, General Ability Description. Hit:18 (2d8 + 9) bludgeoning damage. Attack Style: Attack Bonus to hit, Reach/Range, one target. Bite. Thank you in advance, A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. This is really close to the Ancient Fang Dragon I did for my Age of Worms campaign.

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