Requires Hunter level 1, Light Leather - Light Carcass x1 Effects: +3 to Damage - Spike Cap Mushroom Oil x1, Mushroom Oil Follow Through & Fury - This is your signature ability combo - Fury will give you the daze debuff, preventing you from using any other skills or items for the duration, but increasing your attack speed and damage significantly. If you enjoy smashing enemies with a huge maul then this may be the class for you. All are focusing on the social grouping aspects of the genre and all would be considered old school games being made by very small development teams and correspondingly small budgets. - Woodworker can make arrows and bows which I recommend if you want to play ranged (you will go through a lot of arrows!). The games official launched on October 15, 2022. They are trained to face their enemies head-on and draw attacks towards themselves. -Royal Gully Mushroom x1 Requires Hunter level 20, Copper Ingot - Copper Ore x1 1^ = solo. More stamina obviously means you have more energy to spare and allows you to use more skills more often. This is an 360 AoE threat ability with a decent range. If you believe an all out offensive is the best defense then the berserker might be just what you need. Experience an ever-expanding world of adventure. Crushing Blow - requires lvl 22 Your AoE taunt won't break crowd control like stuns so Juggernauts pair well with CC specs like the brigand. Pine / Cedar / Maple / Teak / Yew, Rag - Cloth x1 Effects: +12 to Health, Concentrated Salve - requires lvl 28 Note that both of these abilities generate threat, so the mobs may be heading for you as soon as the CC wears off. / Coarse / I don't know, Buckle - Metal x2 Maybe this will change in . Requires Forester level 20, Pine Sap - Pine Log x1 If you want to be more self-sufficient, it's recommended to pick up the core gathering skills first BEFORE picking your production skill 3rd at tradeskill lv 12. from merchants, OR - Bone x1 I'm not talking about machine gun wizards where they . Copper / Tin / Zink / Gold / Cobalt, Shafts - Wood x1 Position Bonus: +5 DMG, +3 DMG, 2H Polearm After that you can look at stacking block / avoid / parry (1 stat = 1% chance to mitigate all damage, not everything can be dodged / blocked / parried though). Coarse / Linen / Cotton, Leather - Leather x1 - 1H / 2H damage is a % increase to your overall damage done and worth looking out for on gear. Solo play ability is very good. Requires Hunter level 10, Mild Dear Tea Leaves Welcome to Embers Adrift Ignite your adventure and follow the drifting embers into the mysterious and untamed north! Sentinel - The Sentinel is a guardian of the people; both healing and fortifying allies and themselves, while also weakening and damaging their opponents. You'll often find them flanking their enemies or attacking them from behind. Also very useful if you are a gatherer to harvest nodes without being attacked. Position Bonus: +15 PEN, +35 PEN, 2H Great Axe Buckler: +Parry, +Block, +Armor Class You get access to both a single target and an AoE stun, as well as a deadly finishing move. Effects: +9 to Health, Salve - requires lvl 18 Equip 2 h weps when soloing lol. 3 classes and 3 subclasses of those classes. Requires Forester level 15, Ramie Cloth - Ramie x1 - The majority of Brigands use a 2H weapon in their main weapon slot, and a bow in their second slot. +0 to +10 Mental Debuff Resists, Marshal 2d5+2 Base Weapon Damage, Pine Wood Other Stats Sedation Dart - requires lvl 12 Stamina can regen in combat (at a lower rate). Copper / Tin / Zink / Gold / Cobalt, Arrowheads - Arrow Heads x1 Perforate - requires lvl 22 Effects: +2 to Health Over Time, Tincture - requires lvl 8 Effects: +5 to Health Over Time, Distract your target making their attacks less effective, Buff: +25 to Damage Resist: Melee, Ranged, for 20s, Prepare your armor, giving you extra protection for the battle ahead, Buff: +25 to Damage Resist: Melee, Ranged, for 24s, Buff: +5 to Damage Resistance: Melee, Ranged, Fortify your allies reducing damage taken, Attack with your weapon multiple times, counts as an autoattack, Give your target a healing treatment, immediately heals your target and heals again after some delay, Triggered: 1d1 damage to Health on hit, for 1m, Deeply cut your enemy making them take more damage, Triggered: 1d2 +1 damage to Health on hit, for 1m, Sickly Skin - requires lvl 6 Effects: +3 to Damage, Weak Liver Oil - requires lvl 8 - You can also play this spec with a bow if you prefer ranged game play. Assailing Strike - Attack that deals bonus damage directly to enemy armor. Beware that this playstyle will generate a huge amount of up-front threat, make sure to give your tank time to land a couple of aggro abilities before you unload the pain, and use Fading Strike on cooldown to help with threat management. Overpower - requires lvl 10 Using Tar also helps a lot when dealing with diminishing returns. Requires Forester level 20, Linseed Oil - Flax x1 Copper / Tin / Zink / Gold / Cobalt, Fur - Leather x1 Definitely worth using if there's 2 or more mobs hitting on you and threat is established. Lean / Light / Dense / Robust / Thick, Thread - Thread x1 Cautiously optimistic. bears that keep dazing or basilisks that keep stunning this can make the run so much smoother and easier. Hidden Strike - requires lvl 8 This is a party wide buff that gives a movement speed boost for a while. requires imbued recipe, Body - Metal x6 - 2H damage is a % increase to your overall damage done. [22] Perforate - Attack that causes bleed, [22] Crushing Blow - Attack that causes major armor damage, [22] Quick Strike - Attack with advantage, [26] Brace - Strong physical resist buff, long cooldown, [26] Bulwark -Strong block rate buff, long cooldown, [30] Draw Fire - Force all enemies to attack for a short time, [40] Center Self - Strong elemental resist buff, long cooldown, Advantage Strike - Attack with reliable damage, [6] Assault - High stamina cost attack with no cooldown, [6] Venom Strike - Attack that poisons enemies, [8] Arc - Attack that can hit multiple targets, [8] Assist - Attack which grants advantage to defensive target, [10] Fury - Buff to auto attack, can't use abilities, [10] Overpower - Attack that bypasses defenses, [14] Follow Through - Auto attacks have a chance to chain, [14] Lay of the Land - AoE increase movement speed, [18] Pummel - Attack that can hit two targets, [18] Daze - Prevents enemies from using abilities, [18] Acid Strike - Attack that damages enemy armor, [26] Wind Up - Strong buff to next attack damage, [26] Execute - Attack with increased damage against low health, [26] Viperid Toxins - Poison that damages enemy when they attack, [30] From the Shadows - Strong buff to next attack hit rating, [30] Quillback Spines - Retributive damage buff, (R) Enraging Strike - Attack which forces enemy to attack for a short time, No Time to Die - Powerful resilience buff, Counter - Counterattack against first incoming hit, Brace - Powerful resist buff against a single hit, Mental Resolve - Status effect resistance buff, Center Self - Short term powerful elemental resist buff. If you believe an all out offensive is the best defense then the berserker might be just what you need. The damage is small BUT it helps generate threat on all of those mobs. Spec Overview - The juggernaut pushes the battle forward, striking down enemies with little regard for their defenses. -Muddle Mushroom x1 Spec Overview - A seasoned tactician and military commander who changes the tide of battle by stopping enemies in their tracks. - Armor Class is helpful if you like to solo a lot or tend to pull aggro. 1H maces are also a good option if you aren't having hit problems. Playstyle - Berzerkers are mostly played as melee, all though you can run a 'bowzerker' if you prefer. Thanks for sharing! Duelist. - There are two different types of bows, shortbows have a shorter range but can still dps in melee, whereas long bows have a much longer range, better for pulling mobs, but also a minimum range so can't dps in melee and are unsuitable for solo play unless you are adept at kiting. damage to Health every 4s, for 4s, Initial Damage: Weapon Damage +20 to Health, Subsequent Hits: +12 / +20 / +30 damage to Health, Strike your enemy, further damage may cause additional damage, Rejuvenate an ally increasing their stamina regeneration, Support your allies by restoring their health over time, Diluted Tincture - requires lvl 6 - Stamina regen is crucial to every class in the game, but it helps tanks the most. Wardens are often the designated puller for the group thanks to the combination of a longbow and their sedation dart. Linen / Cotton / Ramie / Jute / Hemp, Cloth - Cloth x1 :. Join: http://youtube.com/StoneLegion/join Discord: https://discord.gg/kBTabCX . Requires Forester level 10, Silk Cloth - Spider Silk x1 Going to be focusing on New MMOs & other games! JOIN THE DISCORD: https://discord.gg/bUXFsy7w. Warlord - An imposing presence on the battlefield, Warlords use their powerful voices alongside their combat skills in battle to both inspire their allies and invoke fear in their enemies. Effects: +3 to Damage Requires Prospector level 10, Zink Ingot - Zink Ore x1 - This is your specs signature damage move. Assailing Strike - Attack that deals bonus damage directly to enemy armor. Effects: +3 to Damage Requires Forester level 10, Silk Thread - Spider Silk x1 50 1.9K views 9 months ago Embers Adrift - An immersive group-based MMORPG focused on challenge & community. Breach - requires lvl 6 Effects: +5 to Damage, On hit: 3 damage to Health every 4s, for 12s, Rending attack which causes your target to bleed for a short period of time, On hit: 8 damage to Health every 4s, for 12s, Damage: Weapon Damage +9, x1.1 (110%) to Health, Damage: Weapon Damage +17, x1.4 (140%) to Health, Youthful Hormones - requires lvl 6 Pine / Cedar / Maple / Teak / Yew, Crate - Crate x1 They can wear the most armor of all the support specs and can even briefly tank a mob if the situation becomes dire. If you are a forester or prospector this skill can also come in handy to let you gather nodes without being attacked by nearby mobs. Effects: +3 to Damage, Adolescent Hormones - requires lvl 8 Arc & Pummel - You have the best AoE dps in the game with these 2 abilities. Linen / Cotton / Ramie / Jute / Hemp, Bolt tips - Bolt Tips x1 Offhand Utility - These defensive cooldowns are situationally useful. - Getting as much health regen on the side is great for tanks and any class too. Effects: +7s to Duration Brigands are in demand for groups wanting their crowd control skills, their AoE stun will help with bad pulls or patrols and allow groups to overcome tricky dungeons with ease. After that you can look at stacking block / avoid / parry (1 stat = 1% chance to mitigate all damage, not everything can be dodged / blocked / parried though). Requires Forester level 10, Silk Bow String - Spider Silk x1 Requires Forester level 20, Linen Thread - Flax x1 Effects: +1 to Triggers, Mild Sleeping Dose - requires lvl 8 You should try to always start with Provoke at range then follow up with the other two. - For tanking you either want a 1H & Shield (best versus harder mobs or if your gear isn't amazing) or a 2H if you have hit the AC soft cap and want more threat. Berserkers can throw themselves into a frenzy, boosting their basic attack speed and damage for a while and often alternate between duel wielding and hefting a large 2-hand weapon. - Flanking is a good threat stat that will increase the positional stats on your weapon whether you are using a 1h or a Maul. It's a buy-to-play MMORPG which also has a monthly subscription, but there is no in-game cash shop of any sort. Whether you need a quick getaway or just to speed up a long journey across the zone groups will love you for this. - Common Muddle Mushroom Oil x1, Mushroom Oil Copper / Tin / Zink / Gold / Cobalt, Handle - Metal x2 They can also support their allies with a resistance aura. Copper / Tin / Zink / Gold / Cobalt, Grip - Metal x2 Lean Bone / ?? 2h Join me as we attempt to get a crew together for one of the new dungeons in @EmbersAdrift Don't sacrifice AC for flanking when tanking unless you are fighting easy mobs. Copper / Tin / Zink / Gold / Cobalt, Copper Ingots Fading Strike - requires lvl 2 +0 to +10 Daze Resists, Banner It guarantees you will parry the next attack, taking no damage, plus you will riposte for extra damage (and therefor threat). Effects: +6s to Duration Requires Forester level 20, Linen Cloth - Flax x1 Embers Adrift MMO Advanced Tips and Tricks for Beginners guide00:00 Introduction00:55 Newhaven City01:25 Crafting system station02:05 Bank, Personal Storage,. Effects: +2s to Duration, Pheromones - requires lvl 18 This ability is similar to resistant, but can only be used on an ally (your defensive target). Pine / Cedar / Maple / Teak / Yew, Strapping - Leather x2 Pine / Cedar / Maple / Teak / Yew, Fletching - Cloth x1 This is your second core threat ability, which is melee range only. - For tanking you either want a 1H & Shield (best versus harder mobs or if your gear isn't amazing) or a Maul. If you enjoy playing bards and grouping with others then this versatile class might be your calling. Some tanks swear by polearms for both group and solo play. Effects: +1 to Damage, Rotten Skin - requires lvl 8 Probably your class defining skill. More skills means more damage and more threat. - Flanking will buff your weapon modifiers, such as penetration, helping your threat generation. This skill forces the mob to attack you for 8 seconds, extremely useful if someone in your group has pulled aggro or if extra mobs join the fight and are heading for your healer.. Solo play can be very good, Wardens are better at ranged kiting higher level mobs than most classes, with both DoTs and a Heal over time that works well if mobs can't get into range to hit you. Use on cooldown to maintain aggro. Heal your allies and help them in combat, or hinder your enemies to destroy them. from merchants, Mushroom Oil Use it when your other DPS abilities are on cooldown. If you want to be more self-sufficient, it's recommended to pick up the core gathering skills first BEFORE picking your production skill 3rd at tradeskill lv 12. Lean / Light / Dense / Robust / Thick, OR - Cloth x1 - Health Regen is good for soloing as it means less downtime, somewhat useful in group play as you won't have to rely on your healer topping you up between fights. This skill is meant to shine in group situations as a tool for something even off tank Marshall can contribute. +0 to +185 Health / +0 to +45 to Armor Weight Capacity Will not break crowd control. Crafted rings are a good source of this on tanks. Manage all your favorite fandoms in one place! But for the sake of conserving stamina, you should stick to these 3 and only these three as the skills you want to use on cooldown. If you don't, changes are the mob that was CC'ed will run straight at the teammate that casted it on them the moment it breaks. Pine / Cedar / Maple / Teak / Yew, Mushroom Oil Playstyle - Knights are designed around group play and really shine when main tanking the big bad boss. Lean? Lean / Light / Dense / Robust / Thick, Thread - Thread x2 For OGs, it's always nice to introduce yourself again for all the new and returning members Feel free to use this form or another! Its worth mentioning that penetration does not directly increase your threat, but it does improve your damage. - You can actually use this to min/max and speed up travel time a little bit by using it on mobs you pass by. This is one of your core skills, it not only reduces your threat on the mob but also does good damage per stamina. However this ability has no threat modifier at all, so it will only do a small amount of actual threat, and shouldn't be in your main threat rotation. Copper / Tin / Zink / Gold / Cobalt, Chain - Metal x2 It is perfectly possible to play this spec as full ranged, but you will still need to dart into melee range to stun mobs. However you can cope with AoE pulls and bad pulls much better than most specs. Solo play is also fine, if not quite as fast as a striker. -Spike Cap Mushroom x1 requires imbued recipe, rare drop. Effects: +4 to Threat, Reduced Urine - requires lvl 8 No Time to Die will prevent your next death. Stop using it in your threat rotation, definitely don't use it as your opener!! +0 to +231 Health / +0 to +65 to Armor Weight Capacity from merchants, Handle - Wood x2 Requires Hunter level 1, Light Bones - Light Carcass x1 Linen / Cotton / Ramie / Jute / Hemp, Flux (Required) x1 - Penetration is very useful on weapons and maces in general. Requires Forester level 15, Royal Gully Mushroom Oil Its generally advised to use this with a 2H weapon for maximum damage. Weapons Supporter - Supporters are Combat medics skilled in warcraft. - Stamina Regen is super useful for both tanking and dps - more stamina = more threat output, especially shines in longer fights in dungeons or when tanking multiple mobs. Pine / Cedar / Maple / Teak / Yew, Stake - Wood x1 There is no wiki available. Also, it increases duration, meaning you should consider toggling it on in urgent group situations. Threatening Strike - requires lvl 1 Effects: +10 to Threat, Buff: +10 to Resistance: Melee, Ranged, for 20s, Bolsters defensive capabilities for some time or until struck multiple times, Buff: +13 to Resistance: Melee, Ranged, for 26s, Damage: Weapon Damage +2, x1.1 (110%) to Health, Hit with such force that you bypass your enemy's defenses, Damage: Weapon Damage +17, x1.2 (120%) to Health, Diluted Liver Oil - requires lvl 6 Protect - requires lvl 8 Save it for emergencies. Intimidate - requires lvl 12 If a mob is still at range after you use Provoke, use this. from merchants, OR - Leather x4 Flash Powder you unlock later at 22 and is an AoE. This is a strong damage skill that completely ignores enemy defences, a core part of your dps rotation. Hopefully your tank will have some threat on them, but you may want to save Fading Strike for helping de-aggro mobs. It is normally recommended to switch to a dual wield setup for this combo with a fast weapon in your main hand (daggers preferred) and a slow hard hitting weapon in your off-hand. consider dropping provoke when AoE tanking. This ability generates no threat which is very useful, especially as an opener when the tank may not have much threat on the mob, and also after pulling mobs. Resistant - requires lvl 4 If you or your group has high values of penetration then this aspect becomes less valuble. Please Don't Forget to Subscribe, Comment, & Like! There are no major quest hubs and no minimap. - 2H Maul - best for threat if you have good armor, and also for DPS / Soloing. A slow high damage weapon is best for maximising the crazy damage on this skill. - Tinker can make daggers, which are normally better than the drops and quest rewards, and also some nice jewellery with various dps stats. Threatening Strike - Attack with aggro up, [6] Enraging Strike - Attack which forces enemy to attack for a short time, [8] Pressure - Attack that inflicts disadvantage, [10] No Time to Die - Powerful resilience buff, [10] Counter - Counterattack against first incoming hit, [14] Collateral Damage - Attack that can hit two targets, [14] Sweep - Attack that can hit multiple targets, [18] Unstoppable - Powerful CC resistance buff. Physical damage resist is also very good and should be ranked higher than the other resists, with stun and daze also good agaist specific mobs. Use this when tanking multiple mobs, or to pick up extra adds without needing to turn and target them. 18 CappinPeanut 6 mo. Also pay attention to the positional stats - most weapons have bonuses when attacking from the side or the rear making them suited to group play, some have frontal bonuses making them better for solo play. - Provisioner can make potions - HP and Kings pots, also hp and stam regen food / drink. But keep in mind certain types of health regen do not work in combat. Requires Forester level 15, Ramie Thread - Ramie x1 Kite shields are in-between the two. If you get good at kiting mobs with a bow you can also use this while soloing tougher enemies. Requires Forester level 25, Pine Wood - Pine Log x1 Parrying means less downtime and riposte also provides more possible dmg while taking hits. Marshal - A seasoned tactician and military commander who changes the tide of battle by stopping enemies in their tracks. No railroads. Requires Prospector level 20, Metal - Metal x1 Professions - Armorsmith can craft high AC armor, and also some shields with physical damage resist. - You could also go duel wield if you have better 1H weapons. Recommended to switch to your 2H weapon for the extra range and slightly beefier damage. You could use this on party members who have taken damage but aren't currently tanking enemies, or to heal up after combat. Warlords maintain several battle chants in combat, and can also debuff or even fear their enemies. Do you miss old school MMORPG design? If you use it on cooldown then you shouldn't have any threat problems. Linen / Cotton / Ramie / Jute / Hemp, Body - Wood x2 Fading Strike - requires lvl 2 I now always prefer using this skill over Resistant if I'm using a polearm and only want 1 defensive cooldown. Poor Brigands. This defensive cooldown reduces your physical damage taken for a short time. What the fuck are those? - For the 2H weapon go with the highest damage dice. + Combat Movement, + Resilience, Crossbow I might be wrong on what some of these abilities do, I didn't get to try all of them out, I just wanted to create some basic documentation for reference. This will create a large threat lead that will be hard for dps / heals to overcome. I mean just compare it to the variety of FFXI and EQ1, just lacking so much. Currently don't have all crafting data for this recipe, sorry! If you toggle it on, your roots will do additional damage. As soon as you unlock this ability you want to prioritise its use over threatening strike. Linen / Cotton / Ramie / Jute / Hemp, OR - Strapping x1 Daggers get lots of penetration bonus when attacking from the rear, however they have a very short range. Healing is increased the lower your target's remaining health, Crude Salve - requires lvl 2 Lean / Light / Dense / Robust / Thick, Metal - Metal x2 This skill does more damage the less health the target has, so use it when the mobs health goes under 30% or even 20% for stupid high damage numbers. Download March of Empires for free using my link: https://gmlft.co/tlpmoe and get 5,000 gold as a welcome gift! Lean / Light / Dense / Robust / Thick, Head - Metal x6 - Health Regen is good for soloing as it means less downtime, somewhat useful in group play as you won't have to rely on your healer topping you up between fights. Requires Prospector level 1, Turquoise Gem - Turquoise x1 Lean / Light / Dense / Robust / Thick, OR - Strapping x2 - This ability is both a defensive cooldown and a small amount of extra threat rolled into one. You'll often find them flanking their enemies or attacking them from behind. Requires Hunter level 1, Wilted Dear Tea Leaves Enraging Strike - requires lvl 6 Tends to come on crafted rings. Effects: +3s to Duration, Buff: +40 to Damage Resist: Melee, Ranged, for 20s, Buff: +60 to Damage Resist: Melee, Ranged, for 20s, Buff: +100 to Active Defense: Riposte, Parry, for 10s, Parry the next incoming attack and counterattack, Bash your enemy increasing their hatred towards you, Buff: +20 to Resistances: Physical, Mental, Chemical, Movement, Ember, Stun, Daze, Confuse, Radiate an inspiring aura for your allies, making them less likely to be afflicted, Crush your opponent with a massive swing causing major armor damage, Take a defensive posture increasing your block rate, Target: Offensive, AoE, 3 targetsRadius: 5m, Damage: 1d4 Chemical +9, x0.5 (50%) to Health, On hit: Debuff -100 to Movement, Combat Movement, for 18s, Forceful move which stops enemies in front of you in their tracks, Damage: 1d4 Chemical +17, x0.5 (50%) to Health, Flasks Of Dry Tar - requires lvl 6 Linen / Cotton / Ramie / Jute / Hemp, Thread - Thread x1 This is one of your core threat abilities, it has a short range. Requires Hunter level 10, Dense Leather - Dense Carcass x1 - Provisioner can make potions - HP and Kings pots, also hp and stam regen food / drink. - Polearm - not as useful on a Juggernaut due to not benefitting from flanking. - Hit is good against higher level mobs which are more difficult to hit and also just generally to ensure your threat abilities hit harder. Embers Adrift gameplay sounds interesting but it just seems way to barebones and the start seems way too slow. +35 to Health / +45 to Armor Weight Capacity Embers Adrift is a recently launched MMORPG from a small independent development team, Stormhaven Studios. You can still apply provoke on a target afterwards to increase threat on it without breaking your root. - This is a core striker skill that is still worth using in your dps rotation, generally use this at the beginning of the fight and then maintain the bleed. Effects: +4 to Damage, Adult Hormones - requires lvl 18 Let's get to know each other and warmly welcome each others. You can then focus on the kill target. Register a free account today to Ignite your Adventure! Copper / Tin / Zink / Gold / Cobalt, Guard - Metal x2 Lean / Light / Dense / Robust / Thick, OR - Metal x1 Requires Forester level 1, Cotton Cloth - Cotton x1 If you are in a party with another tank you could use it on them to mitigate damage, if a healer or dps has aggro and you have no threat abilities off cooldown you could use this to help them survive a hit. [6] Replenish - Heal over time. Linseed / Cotton / Ramie / Jute / Hemp, Bottle - Bottle x1 ScepticG 7 mo. Pop this whenever you are fighting harder mobs or AoE tanking to help mitigate some damage. from merchants, OR - Leather x1 from merchants, Prod & Tiller - Wood x4 Requires Forester level 20, Penny Bun Mushroom Oil - For the duel wield setup you want a fast weapon in your main hand, generally crafted daggers will be the best option here, and a slow hard hitting weapon in your offhand. - If you prefer a 2H weapon go with the highest damage dice. This ability does good damage but also has a hefty threat multiplier, so be cautious when using this that you don't pull aggro. #1 Let's have fun! +0 to +201 Health / +0 to +45 to Armor Weight Capacity Spec Overview - Attuned to the world around them the resourceful Warden uses nature to attack enemies and aid their allies. - Riposte adds a chance to do damage when you parry, if you enjoy using a polearm you might want to get some of this on your gear. - Outfitter can craft helm / shirt / pants / boots with either physical damage resists or parry / avoid stats. - Common Penny Bun Mushroom Oil x1, Plant Oil - Plant Oil x1 Feel free to tell them in chat that you snared the mob to let them know. The Marshal sees every battle as a test of their wits. ShortBow: +20 PEN, +15 HIT, Advantageous attack that offers a greater chance of a solid strike, Deceptive strike which causes your opponent to consider you less of a threat, Weak Numbing Agent - requires lvl 2 Spec Overview - Underhanded fighting and quick strikes, the Brigand can knock out foes as well as it can dispatch them. Premium Powerups Explore Gaming . Knights are focused on tanking, able to wear the heaviest armor and with several high threat single target abilities. Effects: +2 to Damage Over Time, Weak Doom Spider Venom - requires lvl 8 This ability can let you sneak around in more dangerous areas without attracting attention. Bash - requires lvl 14 Also pay attention to the positional stats - most weapons have bonuses when attacking from the side or the rear making them suited to group play, some have frontal bonuses making them better for solo play. +0 to +171 Health / +0 to +40 to Armor Weight Capacity If you have a good weapon and are similar level to your dps you can normally maintain aggro just using provoke and threatening strike on cooldown. Requires Hunter level 10, Dense Meat - Dense Carcass x1 Copper / Tin / Zink / Gold / Cobalt, Metal - Metal x4 - This skill generates threat pretty well on its own and can be used as a pseudo-aoe taunt. Low Fantasy Environment No quest hubs. Professions - Armorsmith can craft high AC armor, and also some shields with physical damage resist. This ability is a lull - which means that the range at which the mobs aggro you is reduced. If you enjoy combining brains and brawn (or impaling enemies on a pike) this spec might suit you. If you enjoy combining brains and brawn (or impaling enemies on a pike) this spec might suit you. Can be used to tank, grind and even solo granted your weapon is solid. - This skill has two components, firstly it does some damage to an enemy, but it also buffs an ally (your defensive target) with advantage for their next 3 hits, which means the damage dice get rolled twice and keeps the highest result. Wood - Wood x1 -Dry Deer Leaves x1 Copper / Tin / Zink / Gold / Cobalt, OR - Wood x2 Other Stats - Stamina Regen is super useful for all specs - more stamina = more damage, especially shines in longer fights in dungeons. [18] Inspire - AoE status effect resist buff. They can also support their allies with a resistance aura. Also pay attention to the positional stats - most weapons have bonuses when attacking from the side or the rear making them suited to group play, some have frontal bonuses making them better for solo play. Embers Adrift has finally released after months of beta, and the alpha backer launch that went live earlier this week. The combat is slow. Threatening Strike - requires lvl 1 Its worth mentioning that you should always apply provoke on a CC'ed target while its incapacitated (provoke doesn't break CC). stuff / & things, Leather - Leather x2 This is your first AoE ability that hits 2 enemies, but I also recommend using it in your normal DPS rotation as well, we don't get too many DPS abilities. Linen / Cotton / Ramie / Jute / Hemp, Head - Metal x2 Weapons Leveling is slow. Copper / Tin / Zink / Gold / Cobalt, Cloth - Cloth x4 - Provisioner can make potions - HP and Kings pots, also hp and stam regen food / drink. You get access to both a single target and an AoE stun, as well as a deadly finishing move. +25 to Health / +25 to Armor Weight Capacity Requires Forester level 25, Dry Deer Tea Leaves The solution is to sneak up behind the mobs before you pop this. Effects: +5 to Damage, Damage: Weapon Damage +14, x1.1 (110%) to Health, Buff: +50 to Haste, Melee Damage, Ranged Damage, for 20s, Debuff: Daze (cannot use skills), for 20s, Increase haste and damage, but prevent all ability use, Debuff: Lull (reduces aggro range), for 20s, Look intimidating, making everyone think twice about attacking you, On Auto Attack: Weapon Damage x0.4 (40%) to Health, Damage: Weapon Damage +16, x1.1 (110%) to Health, Damage: Weapon Damage +24, x1.2 (120%) to Health, Increase defenses taking less damage for a short period of time, Buff: +50 to Damage Melee, Ranged, for 20s, Prepare your next attack to deal massive damage, Stun your opponent for a while or until they are hit again, Weak Sleeping Dose - requires lvl 6 Embers Adrift Lore | Guides | Quests Classes Defender Juggernaut | Knight | Marshal Striker Berserker | Brigand | Warden Support Duelist | Sentinel | Warlord Professions Gathering Forester | Hunter | Prospector Crafting Armorsmith | Outfitter | Provisioner | Tinkerer | Weaponsmith | Woodworker Items Weapons 2H Weapons Armor Legs Misc Don't sacrifice AC for flanking when tanking unless you are fighting easy mobs. - Hit & 1H/2H damage are also useful to have for threat and tend to come on crafted rings. While it may seem like a no-brainer, a lot of mainstream MMOs have lost that touch with queue finders for . Fuel - Carbon x1 Fading Strike - requires lvl 2 Sentinel. It's worth noting that both Stun and Flash Powder generate threat, and often when the CC wears off the mobs will be heading straight to you. bac. Effects: +1 to Damage Over Time, Venom - requires lvl 18 This should be part of your dps rotation as berzerkers generate a lot of threat. Copper / Tin / Zink / Gold / Cobalt, OR - Bone x1 It starts at a high 13% stamina cost, but it's a fun skill that hits hard. You don't unlock this until later on, but once you do you will want to prioritise it over everything else. Embers Adrift Wiki is a FANDOM Games Community. Resistant - requires lvl 4 -Penny Bun Mushroom x1 Block is good, and parry gets better late game as well, riposte will come if you use a polearm, but shouldn't be thought about much. I do like high fantasy better than medieval fantasy, but as long as there are diverse classes, I'm into it. Much of the world is not safe for pure soloist (it is possible to hit max alone though.. over a year probably). - 1H / 2H damage is a % increase to your overall damage done. Wardens are valued in groups for their superior pulling ability and party speed boost. #1 Hello. You must log in or register to reply here. - Mild Dear Leaves x1 Use these at the start of the fight and then on cooldown to maintain the bleed & poison dots. Follow Through triggers an extra attack when you auto attack to maximise the damage during Fury, Remember to use Follow Through first! Requires Hunter level 20, Lean Meat - Lean Carcass x1 . +0 to +10 Stun Resist, Shield Wardens are often the designated puller for the group thanks to the combination of a longbow and their sedation dart. Uncover the secrets of the Ember Join Today! Some also prefer using this to Polearms. Playstyle - Juggernauts are a versatile spec that can switch between tanking and dps as required - you might start the fight as a dps swinging a big 2H maul while another ally is tanking, but then suddenly a load of little adds swarms in, so you pop your AoE taunt and switch to shield to offtank for a bit. Embers Adrift is a new low fantasy group based PvE MMORPG by Stormhaven Studios and the game reached its version 1.0 release milestone on October 15, 2022. Copper / Tin / Zink / Gold / Cobalt, Loop - Metal x2 A new PvE MMORPG with no quest hubs, mini-maps or railroads.. The base classes are "Supporter," "Defender," and "Striker," and represent the healer, tank, and . Effects: +3 to Damage, Mild Numbing Agent - requires lvl 8 This is one of your core skills, it not only reduces your threat on the mob but also does very good damage per stamina. It's great in solo play and a fine defensive-oriented attack, but it's main issue is its high stamina cost. Position Bonus: +15 HIT, +10 PEN, +3 DMG, 1H Mace 1d5+1 Base Weapon Damage, Cedar Wood Solo play is pretty slow compared to other classes. Just root, collect the materials and keep going. Lean / Light / Dense / Robust / Thick, Cloth - Cloth x6 Coarse / Linen / Silk, Prod & Tiller - Wood x6 - Wilted Dear Leaves x1 Effects: +5 to Health, On hit: 5 Damage to Health every 5s, for 20s, On hit: 9 Damage to Health every 5s, for 20s, On hit: -10 to Damage Resistance: Melee, Ranged, for 15s, On hit: -45 to Damage Resistance: Melee, Ranged, for 15s, Buff: Serration, for 40s, lasts for 10 hits, On Auto-Attack: 3 damage to Health every 4s, for 4s, Serrate your allies weapon giving their auto-attacks a bleed, On Auto-Attack: 5 (?) Requires Forester level 20, Fir Wood - Fir Log x1 Effects: +4 to Damage, Light Liver Oil - requires lvl 18 Parry makes Polearms more effective for tanking and solo'ing, because it allows you to riposte after a successful parry more often. Grab yourself a long bow and you will be indispensable. Parry - requires lvl 18 Effects: +7s to Duration, Damage: Weapon Damage to +14, x0.8 (80%) Health, On hit: Disadvantage (rolls twice, picks lowest), for 10s, Damage: Weapon Damage to +22, x0.8 (80%) Health, Debuff: -35 to Movement, Combat Movement, for 15s, Buff: +15 to Movement, Combat Movement, for 15s, Debuff: -41 to Movement, Combat Movement, for 19s, Buff: +17 to Movement, Combat Movement, for 19s, Mods: Ignore Active Defense, x1.5 (150%) to Threat, Deal damage with your weapon specific area attack to multiple targets, Mods: Advantage (rolls twice, picks highest), Quickly strike your opponent with advantage, Ready yourself increasing haste for a short period, Enrage those around you forcing them to attack you, Striker - Position Bonus: -3 THR, -5 THR Coal / ?? Requires Forester level 10, Maple Wood - Maple Log x1 Position Bonus: +30 HIT, Bow This ability is an AoE lull - which means that the range at which the mobs aggro you is reduced. Halt - requires lvl 6 +30 to Health / +25 to Armor Weight Capacity - 1H Sword - As knights rely on actually hitting mobs for most of their threat the +Hit positional bonus is more attractive to knights. Once you make level six in a Base Class you can start a quest to complete a specialization. The game requires a purchase (launch promotion, $30) and a $10/month subscription fee. If you enjoy smashing enemies with a huge maul then this may be the class for you. Try to weave this while you are tanking in a group when you know you'll be taking decent damage for the next 20 seconds or so to help your healer. Doesn't mean you won't see people soloing 2^ or anything, but the rate of xp to kill . - Physical Damage Resist is also a very important stat to stack, this is a flat % damage mitigated and the majority of mobs do physical damage, so get as much of this as you can. Pine / Cedar / Maple / Teak / Yew. Afaik HP doesn't regen whilst in combat. Effects: +8 to Threat, Strong Smelling Urine - requires lvl 28 +0 to +10 to Combat Movement, Sentinel from merchants, Wood - Wood x2 - Tinker can make daggers, which are normally better than the drops and quest rewards, and also some nice jewellery with various dps stats. Everyone will be grateful for this aura. I prefer to start a fight by Provoking then smacking it with a Sweep, because it hits hard and has the longer cooldown to get it to refresh faster. Effects: +4 to Damage - Penetration is also a solid damage stat to stack. It basically allows you to spam attack, eating through all your stamina, until either your enemy is dead or you are. 27 494 views 2 weeks ago Embers Adrift is a newly released old school style low fantasy MMO. Group-Based Gameplay Juggernauts are adept at both tanking and dps - they get an AoE threat ability to help control groups of mobs and also dps abilities that ignore armor or cause bleeding. No mini-maps. This should normally be part of your dps rotation. - A lot of Wardens use a long bow in their main weapon slot for both pulling and dps. Spec Overview - Striking as many foes as quickly as possible, the Berserker is no stranger to the heat of battle. Effects: +4 to Health Over Time, Robust Tincture - requires lvl 18 - Penetration is also a solid damage stat to stack, especially good against heavily armoured enemies. Position Bonus: +5 DMG, +15 HIT, 2H Maul Tanking - You want to prioritise hitting the AC soft cap of 50% absorb (check your combat log to see how much damage you absorb from each hit). Just root and step aside. This guide is based on Asfastasican's guide to playing marshals which you can find on the official forums HERE. While the purchase price and subscription may be an instant turn off for . Against certain annoying mob types eg. Supporter. Careful stamina and threat management is required for this spec to shine. It is conal with a fair range so be careful not to break any CC when you use it. - Hit is not quite as good as the other stats, better against harder mobs which are more difficult to hit. Effects: +5 to Health, Makeshift Salve - requires lvl 8 +0 to +10 Movement Debuff Resists, Knight Lean / Light / Dense / Robust / Thick, Please select materials from the lists above, Armor augment for Vambraces and Pauldrons, Metal - Metal x6 Requires Prospector level 20, Silver Ingot - Silver Ore x1 Effects: +8s to Duration Once signed in, you'll be able to participate with the Embers Adrift community. I'll get on that shortly! Beware of wearing too much chitin armor as this tends to have negative flanking (which could impact your chance to hit with a sword). Assist - requires lvl 12 For a better experience, please enable JavaScript in your browser before proceeding. - 1H maces are generally the best for threat, however swords get extra +Hit positional bonus which can be good versus harder mobs. Professions - Woodworker can make arrows and bows which I recommend if you want to play ranged (you will go through a lot of arrows!). There are three main classes called Adventuring Sphere's in Embers Adrift. Copper / Tin / Zink / Gold / Cobalt, Blade - Metal x2 Striker - Strikers are deadly fighters trained to inflict as much damage as they can in a variety of ways. - You can use this to kite mobs and save teammates that are running. In conjunction with Hidden Strike this should mean you stay low on the threat table. It ignores armor for some really beefy damage. For more in-depth theorycrafting on DPS specs visit the thread on the official forums HERE. Professions - Outfitter can craft dps gear with flanking, and also cloth inner armor with various other dps stats. Effects: +1 to Triggers, Damage: Weapon Damage +10, x1.1 (110%) to Health, Damage: Weapon Damage +18, x1.2 (120%) to Health, Mods: Ignore Active Defense, +100% Armor Ignore, A strong attack which bypasses your opponent's armor, Damage: Weapon Damage +22, x1.1 (110%) to Health, Sharpen your weapons, allowing them to penetrate your enemy's armor with ease, Debuff: Daze (cannot use skills), for 30s, Daze your opponent preventing them from using abilities, Debuff: Daze (cannot use skills), for 35s, Throw powder in the air temporarily stunning nearby enemies, Damage: Weapon Damage +20, x1.1 (110%) to Health, Execute your opponent, dealing more damage the closer to death they are, Attack from the shadows greatly increasing your chance of a critical hit, On hit: 3 dmg to Health every 4s, for 20s, Apply a long lasting venom to your target, On hit: 7 dmg to Health every 4s, for 20s, Weak Venom - requires lvl 6 Copper / Tin / Zink / Gold / Cobalt, Strapping - Strapping x2 - There are two different types of bows, shortbows have a shorter range but can still dps in melee, whereas long bows have a much longer range, better for pulling mobs, but also a minimum range so can't dps in melee and are unsuitable for solo play unless you are adept at kiting. Threat rotation - The three skills you will need to use very often or on cooldown to hold aggro in groups are Provoke, Threatening Strike and Sweep (yes even on single targets.) OR - Plant Oil x1 Linen / Cotton / Ramie / Jute / Hemp. I haven't updated this in a while because Elden Ring. Embers Adrift is incredibly janky. The current meta is to switch between a big 2H weapon in your first weapon slot, and a duel wield setup in your second slot. - Polearms - The best for solo'ing. Sharpen Edge - requires lvl 14 - Riposte adds a chance to do damage when you parry, you will probably have lowish parry so this isn't worth chasing. Trademarks are the property of their respective owners. Those three classes are Striker, Supporter and Defender and represent the holy trinity of Tank, Heal and Damage Dealer. Effects: +2s to Duration, Weak Pheromones - requires lvl 8 Requires Prospector level 25, Malachite Gem - Malachite x1 This will drain your stamina fast! Your active account will also be the same account used to purchase, download, and login to the game. Provoke - requires lvl 2 +0 to +194 Health / +0 to +30 to Armor Weight Capacity Best MMOs To Play without Friends Lucky Ghost 409K views 2. Solo play is also solid, grab yourself a big maul and go bonk some heads! - Health Regen is good for soloing as it means less downtime, somewhat useful in group play as you won't have to rely on your healer topping you up between fights. Position Bonus: +5 Parry, +25 Riposte, Threatening strike that gets the attention of your enemies, Mods: Ignore Active Defense (block, avoid, parry), Provoke your opponent encouraging them to attack you, Diluted Urine - requires lvl 2 You can also often bypass this problem by pairing with a Warden for more controlled pulls. JavaScript is disabled. Against some enemies that do AoE damage or stuns this can be very useful to use. Defender - Defenders are Skilled warriors, that fight in heavy armor. This is the first ability you unlock on choosing the berzerker spec. Aid - requires lvl 10 Effects: +6s to Duration, Flasks Of Rigid Tar - requires lvl 8 Inspire - requires lvl 18 Drain your stamina with the 2H weapon before switching to duel wield and using Fury whilst your regen stamina. If you want to outlast your enemies with both healing and defense then this is the place for you. +0 to +178 Health / +0 to +40 to Armor Weight Capacity NEVER sacrifice AC for more flanking when deciding on what to equip. Bleeding Strike & Venom Strike - These are your core damage over time abilities. Every main-hand attack has a chance to proc an off-hand attack. Juggernauts are adept at both tanking and dps - they get an AoE threat ability to help control groups of mobs and also dps abilities that ignore armor or cause bleeding. - This is a buff that increases your penetration stat for a while, best used versus highly armoured enemies. Just some quick notes on what the different advanced classes have available to them ability wise. Advertisement Coins. Playstyle - Wardens often attract players who prefer ranged classes, but can also be played melee if you prefer. Effects: +2 to Damage, Strike your target and restrain their actions, Lower the combat effectiveness of nearby enemies, On hit: -10 to Active Defense: Block, Avoid, Parry, for 30s, Strike you opponent shaking their defenses, On hit: -13 to Active Defense: Block, Avoid, Parry, for 30s, Elicit fear in those around you sending them fleeing, Linen Bow String - Flax x1 (I like to shout BONK! Sentinels specialise in healing over time, whilst also providing defense buffs and debuffs. You are using an out of date browser. I'm a defender lvl 5 and i kill 2 chevrons green in less than a min what are you talking about. They can also sneak through dangerous areas with good use of lull. Requires Forester level 15, Ramie Bow String - Ramie x1 OR - Sap x1 - This skill does damage to both the enemy's health and armor - reduced armor means more damage on subsequent hits for the whole group. Other stats Root tends to be more lenient with diminishing returns, but longer roots means less DR overall. Warlord. Requires Forester level 1, Cedar Wood - Cedar Log x1 Screen - Protects a group member from the first incoming attack against them. As a new player, you've travelled a treacherous territory known as the Darklands and can explore it again to gain treasure, including a powerful. - Need to gather materials in the open with a mob attacking you? Embers Adrift is really looking to put forth that group experience, which is a nice idea. You don't have a compass. +0 to +5 Physical Damage Resists, Warlord Effects: +5 to Damage If you want to tank the biggest scariest enemies with ease then the Knight may be for you. Ignite your adventure! If you enjoy poisoning your enemies then wardens get several damage over time abilities for you to use. Copper / Tin / Zink / Gold / Cobalt, Pole - Metal x2 Armor - Generally speaking AC is king. - 2H Maul - best for threat and also for DPS. Rare drop from spiders If you like playing a rogue archetype and seeing big crits this might be the spec for you. Execute - requires lvl 26 - You could also go duel wield if you have better 1H weapons. Afaik HP doesn't regen whilst in combat. Effects: +6 to Threat, Urine - requires lvl 18 At level 6 of youre base class, you can choose one of three Spezializations. Defender: Tank Role that can specialize into Juggernaut, Knight or Marshal Striker: DPS Role that can specialize into Berserker, Brigand or Warden Most mobs can only be CC'd 3 times in a row and then they become resistant, higher level mobs (red) and bosses are also generally highly resistant to CC. 2d5+2 Base Weapon Damage, Head - Metal x4 In Embers Adrift there are three Classes that are each of the traditional roles of an MMO. Each of the base Classes can become one of three specializations. Threatening Strike - requires lvl 1 Makes it very easy to disengage and pick your fights. Stamina can regen in combat (at a lower rate). Collateral Damage - requires lvl 14 Heal your allies and help them in combat, or hinder your enemies to destroy them. Weapons [6] Patch - Quickly patch up your ally. The only problem we found with the game is the lack of a magic class, cleric and mage, my friend always plays as a healer and the lack of magic is a real handicap with the game. Duelist - Offensively and defensively balanced, the duelist moves quickly through the battlefield bleeding out enemies and patching up allies. It's high stamina cost is a major reason why it's not a part of the core tank rotation. Your first defensive cooldown. Afaik HP doesn't regen whilst in combat. Marshals are all about controlling the flow of battle, they have an AoE root and a single target slow to enable re-positioning mid combat. Daze - requires lvl 18 Playstyle - Marshal is an interesting spec with lots of different tools for different jobs. Effects: +16 to Health, Buff: +50 to Resistance: Melee, Ranged, for 20s, Buff: +65 to Resistance: Melee, Ranged, for 20s, Weak Ichor - requires lvl 6 Marshals can main tank, but the ability to root makes you a better off tank, considering you can root and kite mobs away or just root and buy everyone time. Heavy Crossbow: +5 DMG, +15 HIT, Quarterstaff In this video I will talk in detail about the game and do a beginners guide with tips and trick and. - Hit is a good stat, but it remains to be seen if its the best stat while leveling. This skill is another good defensive cooldown. - You can use this to escape fights you can't win, because it slows down the mob AND speeds you up as well. [42] Death's Door - Heal with increased power at low health. You don't unlock it for quite a while, but once you do Brigands really start to shine. - For the 2H weapon go with the highest damage dice. Playstyle - Brigand is often played as melee with a 2H weapon for maximum damage on your execute. Copper / Tin / Zink / Gold / Cobalt, Grip Wrap - Leather x2 They are trained to tend to their allies and flank their enemies. Kite shields are in-between the two. Requires Forester level 1, Cotton Thread - Cotton x1 Requires Forester level 10, Maple Sap - Maple Log x1 This defensive cooldown reduces your physical damage taken for a short time. - Shields - if you are lacking armor heater shields are best, if you are at AC soft cap then you could consider a buckler for extra parry. Pop this whenever you are fighting harder mobs or AoE tanking to help mitigate some damage. from merchants, Pole - Wood x2 - The majority of Berzerkers use a 2H weapon in their main weapon slot, and a duel wield setup in their second slot. Stamina can regen in combat (at a lower rate). Pine / Cedar / Maple / Teak / Yew, Wrap - Leather x2 Pine / Cedar / Maple / Teak / Yew, Bowstaff - Wood x4 Effects: +1 to Triggers, Sleeping Dose - requires lvl 18 Warden - Attuned to the world around them the resourceful Warden uses nature to attack enemies and aid their allies. - Physical Damage Resist is also a very important stat to stack, this is a flat % damage mitigated and the majority of mobs do physical damage, so get as much of this as you can. from merchants, This guide is based on Asfastasican's guide to playing marshals which you can find on the official forums, They are the TTT (triple threat trinity. Coarse / Linen / Silk, Tea Leaves - Tea Leaves x1 Many mobs do AoE CC abilities that interupt the healer and the dps. The Marshal sees every battle as a test of their wits. Rare drop from spiders from merchants, Tang - Metal x1 Embers Adrift (formerly Saga of Lucimia), Pantheon, and Monsters and Memories So it appears these three games are very similar at least currently as they are planned. If you like playing a rogue archetype this might be the spec for you. They are the TTT (triple threat trinity.) Requires Hunter level 10, Dense Bones - Dense Carcass x1 Striker - Strikers are deadly fighters trained to inflict as much damage as they can in a variety of ways. Effects: +5 to Damage, Loud roar that goads your enemies to attack you, Buff: +100 to Resilience (heal when taking fatal blow), for 10s, Buff: +100 to Resilience (heal when taking fatal blow), for 14s, Damage: Weapon Damage +16, x0.8 (80%) to Health, Deal damage with your weapon specific area attack to two targets, Buff: +100 to Resistances: Movement, Stun, Physical Debuff, for 20s, On Hit: 4 dmg to Health every 6s, for 30s, On Hit: 5 dmg to Health every 6s, for 30s, Buff: +80 to Resistances: Melee, Ranged, for 20s, On Hit: 5 dmg to Health every 3s, for 10s, Rip through your enemies causing them to bleed, Distracting strike that enrages your target forcing them to attack you. Coarse / Linen / Silk, Leather - Leather x2 Marshal pairs well with berzerkers in an AoE dps group. : personal note - this skill has NO THREAT MULTIPLIER, it is not a threat button, it is an 'oh shit' button. Requires Forester level 10, Spike Cap Mushroom Oil It is expensive ($30 + $10/month). Stun & Flash Powder - These are your crowd control abilities, Stun you get straight away at level 6 and is single target.
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